root/BF_GUI_Func.h

/* [previous][next][first][last][top][bottom][index][help] */

INCLUDED FROM


   1 #ifndef __BF_GUI_FUNC_H__
   2 #define __BF_GUI_FUNC_H__
   3 
   4 #include <View.h>
   5 #include <Window.h>
   6 #include "BL_Tools.h"
   7 #include "BF_GUI_TopMenu.h"
   8 #include "BF_Node.h"
   9 
  10 
  11 #define BF_PANEL_WINPOS_LEFT  true
  12 #define BF_PANEL_WINPOS_RIGHT false
  13 
  14 class BF_GUI_Panel:public BView{
  15 public:
  16                 bool                                    bWinPos_OnLeft;
  17                 
  18                                                                 BF_GUI_Panel(
  19                                                                         const BRect&    o_Rect,
  20                                                                         const char*             pc_FirstName, // any name, but real name will be "name_panel"
  21                                                                         bool                    b_WinPos_OnLeft);
  22                                                                         
  23                                                                 ~BF_GUI_Panel();
  24 
  25 ///////////////////////  cannot be inherited  ///////////////////////////////////////////////////
  26 
  27 virtual void                                    MouseDown(BPoint point); // not for childs //
  28 virtual void                                    MouseUp(BPoint point);   // not for childs //
  29 virtual void                                    KeyDown(const char *bytes, int32 numBytes); // not for childs //
  30 virtual void                                    Draw(BRect o_Rect); // don`t make this methods in childs !!, use Draw_Panel()
  31 
  32                 void                                    Enable(bool b_Enable);
  33                 bool                                    Enabled();
  34                 bool                                    Close();
  35 
  36                 void                                    Run_TopMenu();                          
  37 
  38 virtual void                                    MakeFocus(bool focused = true);         
  39 
  40                 float                                   HeaderHeight();
  41                 float                                   BottomHeight();         
  42                 BRect                                   BottomRect();
  43 
  44                 void                                    SetHeader(const char *pc_Header,BBitmap * po_SIcon=NULL);
  45                 
  46                 void                                    DrawBackground(const BRect & o_Rect) const;
  47                 void                                    Draw_OpenTransaction();
  48                 void                                    Draw_CloseTransaction(BRect * po_RectDest=NULL);  
  49                 void                                    DrawStringCheck(const char *pc_Text,float f_Width,BPoint & o_Point,BFont *po_Font=NULL);
  50 
  51                 void                                    SayFriend_About_CursorChanged(  const char      *pc_NodePath,
  52                                                                                                                                 const char      *pc_NodeName,
  53                                                                                                                                 int                      i_NodeType);
  54 
  55 
  56 virtual void                                    Nodes_GetAll(BF_NodeList& lo_ResultNode,bool b_ReqIcons);       // mozet nasledovastsya
  57 virtual void                                    Nodes_SetSelectingByName( BF_NodeList* plo_ReqNode,uint i_SelAction,bool b_ReqUpdate=true); // mozet nasledovastsya
  58                 
  59 ///////////////////////  for childs ///////////////////////////////////////////////////
  60 
  61 virtual void                                    StoreVars(BF_GUI_Setup_Vars_Panel & o_Setup) const;
  62                                                                         
  63 virtual void                                    MessageReceived(BMessage* po_Message);
  64 virtual void                                    FrameResized(float width, float height);
  65 
  66 virtual bool                                    OnMouseDown(BPoint & o_Point);
  67 virtual bool                                    OnMouseUp(BPoint & o_Point);
  68 
  69 virtual bool                                    OnKeyDown(const char *bytes, int32 numBytes);
  70 virtual bool                                    OnBeforeKeyDown(const char *bytes, int32 numBytes);
  71 
  72 virtual void                                    DrawPanel(BRect & o_Rect);
  73 
  74 virtual void                                    NavPressInHeader(const BPoint & o_Point);                                                               
  75                                 
  76 
  77 virtual bool                                    OnClose();      // if can`t be close, then return false
  78 virtual void                                    OnEnable(bool b_Enable);
  79 virtual void                                    OnFocus(bool b_Focused);                                                                                        
  80                         
  81 virtual BRect                                   ClientRect();           
  82                 
  83 virtual void                                    DrawHeader(bool b_IsFocus);
  84 virtual void                                    DrawBottom(const char *pc_Text,bool b_DrawBack);
  85 
  86 virtual void                                    PrepareKeysMenu();
  87 virtual void                                    PrepareCmdLine();
  88 virtual void                                    PrepareTopMenuItem(BF_GUI_TopMenu_HItem *po_HItem); // must be calling from child
  89 
  90 virtual const BL_String                 Path()const;
  91 
  92 virtual void                                    ActionCopyFrom_Run(BL_String & s_Path,BF_NodeCollection & lo_Node,bool b_Move);
  93 virtual void                                    Action_CopyToBuffer(){};
  94 virtual void                                    Action_PasteFromBuffer(){};
  95 virtual void                                    Action_Friend_NewCursor(const char *pc_NodePath,const char *pc_NodeName,int32 i_NodeType){};
  96 
  97 virtual void                                    SetupUpdated();
  98 
  99 /////////////////////////////////// values ////////////////////////////
 100 
 101 private:
 102                 int32                                   iDisableCount;          
 103                 int32                                   iRenderDeep;// counter for nested render_transaction 
 104                 
 105 public:         
 106                 bool                                    bFixedFocus,bNeedUpdateAfterEnable;
 107                 BL_String                               sHeader;
 108                 BBitmap                                 *poHeaderSIcon;
 109 
 110 protected:
 111                 BView                                   *poRender;// offscreen view for quick rendrer, default=this
 112                 BBitmap                                 *poRenderBitmap;                
 113                 
 114                 int32                                   RenderDeep()const {return iRenderDeep;} ;
 115                 
 116 };
 117 
 118 
 119 void
 120 BF_GUI_Func_PanelsEnable(bool b_Enable,bool b_OperRosterAlso=true);
 121 
 122 void
 123 BF_GUI_Func_PanelsShow(bool b_Show);
 124 
 125 void
 126 BF_GUI_Func_RedrawDialogs();
 127 
 128 bool
 129 BF_GUI_Func_EnableDialog(const char *pc_Name,bool b_Enable);
 130 
 131 void
 132 BF_GUI_Func_CloseDialog(BView *po_Dialog);
 133 
 134 bool
 135 BF_GUI_Func_AddChildToMainView(BView *po_View);
 136 
 137 void
 138 BF_GUI_MakeFocusTo(BView *po_View);
 139 

/* [previous][next][first][last][top][bottom][index][help] */