root/_ImageViewer/BF_GUI_ImagePanel.h

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INCLUDED FROM


   1 #ifndef __BF_GUI_IMAGEPANEL_H__
   2 #define __BF_GUI_IMAGEPANEL_H__
   3 
   4 #include "BF_GUI_Func.h"
   5 
   6 class BF_GUI_ImagePanel;
   7 class BF_GUI_ImagePanel_Viewer:public BL_Object{
   8 public:
   9         BF_GUI_ImagePanel_Viewer();
  10         void    Load(BL_String & s_NodePath);
  11         void    Draw(BView *po_Render,const BRect & o_Rect);
  12 private:
  13         BBitmap*        mpBitmap;
  14 
  15         void            DrawOffscreen(BView *po_Render, BRect updateRect);
  16         BL_String       sNodePath;              
  17                 
  18 friend class BF_GUI_ImagePanel;
  19 };
  20 
  21 class BF_GUI_ImagePanel:public BF_GUI_Panel{
  22 public:
  23         BF_GUI_ImagePanel(
  24                 const BRect&    o_Rect,
  25                 const char*             pc_FirstName, // any name, but real name will be "name_panel"
  26                 bool                    b_WinPos_OnLeft);       
  27 
  28 virtual void    Action_Friend_NewCursor(const char *pc_NodePath,const char *pc_NodeName,int32 i_NodeType);
  29 virtual void    MessageReceived(BMessage* po_Message);                                                                                                  
  30 virtual void    FrameResized(float width, float height);
  31 virtual bool    OnMouseDown(BPoint & o_Point);
  32 virtual bool    OnMouseUp(BPoint & o_Point);
  33 virtual bool    OnKeyDown(const char *bytes, int32 numBytes);
  34 virtual void    DrawPanel(BRect & o_Rect);
  35 
  36 virtual void    PrepareKeysMenu();
  37 virtual void    PrepareCmdLine();
  38 virtual void    PrepareTopMenuItem(BF_GUI_TopMenu_HItem *po_HItem);
  39 
  40 private:
  41         BL_String                                       sNodePath;
  42         BF_GUI_ImagePanel_Viewer        oViewer;
  43         void                                            LoadImage(const char *pc_NodePath);
  44                 
  45 friend class BF_GUI_ImagePanel_Viewer;
  46 };
  47 
  48 

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